I Beat Ganon but I Loaded the Game and I Have to Fight Him Again
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So I simply beat BotW. When I load the game back up, why does it put me in the spot earlier I vanquish the final boss?
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Every Zelda game does this then you tin can replay the ending if you wish. The quests that acknowledge the threat of Cataclysm Ganon, etc, besides nevertheless stand this way.Am I doing something incorrect here? Or are Link and Zelda stuck in an endless time loop where no matter how hard or how many times they fight, they will never be able to permanently destroy Ganon and complimentary Hyrule?
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This feels like garbage game design and doesn't mesh with the rest of the feeling of the game. Should exist able to take 2 save files, one before the ending and one where I can permanently destroy Ganon and continue exploring Hyrule.
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in that location's nil garbage about information technology. you lot can keep exploring hyrule. non like there's a timer or anythingI'm a pretty casual gamer and then I oasis't played a game like this before.This feels similar garbage game design and doesn't mesh with the rest of the feeling of the game. Should be able to have ii relieve files, 1 before the ending and one where I can permanently destroy Ganon and go along exploring Hyrule.
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Now that's a hyperbole lmaoThis feels like garbage game design
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I'm a pretty coincidental gamer so I haven't played a game like this before.This feels like garbage game design and doesn't mesh with the rest of the feeling of the game. Should be able to take 2 save files, one earlier the ending and one where I can permanently destroy Ganon and go along exploring Hyrule.
Simply...you tin can go along exploring Hyrule. What deviation does it make if Ganon is alive or not when you exercise it?
- #21
Simply where'south the satisfaction in knowing I liberated the world of evil?there'south zilch garbage virtually it. y'all can proceed exploring hyrule. not like there's a timer or anything
I'd dearest to but explore a peaceful equally fuck Hyrule where Ganon is gone subsequently having beaten the game.
- #22
Honest question, what difference does it make?Should exist able to have 2 save files, one before the catastrophe and one where I tin can permanently destroy Ganon and continue exploring Hyrule.
EDIT: In regards to the comment above mine, Zelda has never done the "explore peaceful Hyrule later the dominate is defeated." Skilful lord don't play OoT considering yous'll be PISSED later on liberating Dodongo Cavern just to observe aught changes and all the enemies are still at that place.
You would literally accept the same map with the same stuff with no boss. It wouldn't be whatsoever different. The satisfaction comes from you lot knowing that you did it.
- #23
Seems like a weird hang-upwards, but okay. Lots of games do this.I'thou a pretty casual gamer then I oasis't played a game like this before.This feels similar garbage game design and doesn't mesh with the rest of the feeling of the game. Should be able to accept two salve files, one before the ending and one where I can permanently destroy Ganon and continue exploring Hyrule.
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But where's the satisfaction in knowing I liberated the world of the evil?I'd love to just explore a peaceful as fuck Hyrule where Ganon is gone after having beaten the game.
Ganon beingness in that location or not doesn't brand any difference to like 99% of the map
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Letting you play past Ganon would intermission the game because none of the dungeons and very few of the side quests would still be. You'd basically be collecting Korok seeds in an enemy-less world while Zelda awkwardly tags along.I'm a pretty casual gamer so I haven't played a game similar this before.This feels similar garbage game pattern and doesn't mesh with the balance of the feeling of the game. Should be able to have 2 save files, one before the catastrophe and one where I tin can permanently destroy Ganon and continue exploring Hyrule.
Breathe of the Wild 2 exists for a reason
- #26
Sorry, I didn't know. I oasis't really played a game like this before. Enjoyed the heck out of information technology, simply this is my one issue with it.Seems like a weird hang-upwards, but okay. Lots of games do this.
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It'due south about the journey, not the end.But where's the satisfaction in knowing I liberated the world of evil?I'd honey to just explore a peaceful every bit fuck Hyrule where Ganon is gone after having beaten the game.
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Information technology'd exist the exact aforementioned globe but NPCs would just exist like "Thank you" instead of giving their usual dialogue. There yous go.Only where's the satisfaction in knowing I liberated the earth of evil?I'd dearest to simply explore a peaceful as fuck Hyrule where Ganon is gone later on having beaten the game.
- #30
Letting you play office Ganon would break the game because none of the dungeons and very few of the side quests would nevertheless be. You'd basically exist collecting Korok seeds in an enemy-less earth while Zelda awkwardly tags forth .Exhale of the Wild 2 exists for a reason
That would really be hilarious
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The real Breath of the Wild was the friends we fabricated along the wayInformation technology'south almost the journeying, not the end.
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Have you never beaten a game earlier???
At that place are many games that have a post-boss battle state, only that involves the developer making it, which takes upwards resources from the actual game.
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Did you practise the Tarrey Town sidequest? Look into that if you haven't done it, seems like it might be a nice style to cap off your adventure if you lot haven't done it however. Simply imagine Ganon is expressionless and you're working to rebuild Hyrule I guess? At that place's too some DLC that would probably work well as mail service-game content, merely information technology'll cost ya extra.Sorry, I didn't know. I haven't really played a game like this before. Enjoyed the heck out of information technology, but this is my one effect with it.
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This is a practiced betokenThere are many games that accept a post-boss battle land, but that involves the programmer making it, which takes up resources from the actual game.
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I'one thousand a pretty casual gamer so I haven't played a game like this earlier.This feels similar garbage game design and doesn't mesh with the rest of the feeling of the game. Should exist able to have 2 save files, one earlier the ending and one where I tin can permanently destroy Ganon and go along exploring Hyrule.
"I'k a coincidental gamer merely I'one thousand confident maxim this well-understood conscious decision on the developers' function is garbage game design"
- #43
Here'south the world post-Ganon OP
- #44
Like this has been posted several times already and I'm non sure why people feel the need to repeat information technology lol. Is it really just to dunk on the OP?Have you never beaten a game earlier???
He asked a question because he was confused, and whether you lot retrieve information technology'south impaired or non all information technology takes is a simple response. I don't know why at that place is this constant demand to make someone look stupid lmao. Especially afterward he's addressed people who've said exactly what you said by maxim he's a "casual gamer" and that he hasn't "actually played a game like this."
- #45
Some games tin dump you after the last boss because it fits the narrative (God of War, Spider-Man PS4, etc.) and some can't because there'southward no going dorsum from where yous concluded up afterwards you lot beat the boss (Kingdom Hearts, BotW, etc.)
Sometimes a game will create a "Cleared Game" save after you beat the game that volition put you lot back before the final dominate simply will unlock new things
- #46
In order to support that in the way you desire, they would need to:Only where'southward the satisfaction in knowing I liberated the world of evil?I'd love to just explore a peaceful equally fuck Hyrule where Ganon is gone afterwards having beaten the game.
-Redesign the save system or implement a system to convert your post-ending game state to a pre-ending one in lodge to ensure you tin always go dorsum to the point where the game was withal a game
-Remove all enemies from the game and bargain with whatever unforseen consequences result from that
-Make alternate endings for many of the quests
-Write new dialogue for most of the NPCs
...And probably much more than that I haven't even thought of. It falls nether the category of "would exist kinda squeamish to accept, merely non even remotely close to being worth the endeavor".
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Just where's the satisfaction in knowing I liberated the world of evil?I'd honey to only explore a peaceful as fuck Hyrule where Ganon is gone after having beaten the game.
I dunno human being, this kinda sounds odd. Like asking why a moving picture doesnt come to a shut so have an extra lx - 90 minutes where "happily always after" plays out in real time. Its over human being. The catastrophe sequences are the conclusion of that story. Rarely practise any games every actually put you lot back in a somewhat pointless and eventless world later on the main objective is consummate outside of perhaps catastrophe CGI sequences and whatnot.
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Yous know Link, we really are the Breath of the Wild.The real Breath of the Wild was the friends we fabricated along the way
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All jokes aside: Some games do requite yous "cleared game" saves that you can use for New Game+ (basically starting the game over while carrying over stuff from your kickoff playthrough). Just most games, like BotW, just exercise a salvage before the final boss. Expect at information technology from this side: That way y'all can always feel the final fight and the ending once once again.
Source: https://www.resetera.com/threads/so-i-just-beat-botw-when-i-load-the-game-back-up-why-does-it-put-me-in-the-spot-before-i-beat-the-final-boss.169144/
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